CSS Random Generator

Randomize layouts, rotations, colors and particle fields with the native CSS random() function - no JavaScript, with a fallback for every browser.

Detecting random() support in your browser...

Chrome 156+ ships CSS random(). Safari has an early implementation; Firefox support is on the way. Either way the lab works - unsupported browsers get a JavaScript-baked preview.

Modern CSS (random())

Fallback CSS (baked values, works everywhere)

Generative CSS, without the JavaScript tax

Scattered galleries, starfields, randomized card tilts, staggered animation delays - front-end developers have faked all of these for years with JavaScript loops, inline styles and CSS variables set from script. random() moves the dice into the stylesheet: the browser resolves a fresh value per element, per property, per load, with zero script and zero layout thrash.

The sharing controls are what make it a design tool rather than a novelty. A named key ties values together - width and height rolling once, together, so random-sized elements stay square. element-scoped shares within a component only. fixed pins the seed so a design review sees the same "random" layout every time. And the step argument keeps values on a grid: multiples of 10 degrees, whole seconds, even numbers.

Shipping it safely while support lands

random() is Limited Availability today: Chrome 156 ships it, Safari has an early implementation, Firefox is positive but pending. The safe pattern is layered - a static value everyone gets, then the random() declaration for browsers that understand it. This lab writes both layers for you: the modern block to paste as-is, and a fallback block with concrete baked values in nth-child rules, generated from the same ranges, for the browsers still catching up.

How to use this tool

  1. Pick what to randomize - position, rotation, size, opacity, delay, hue, or a full particle field.
  2. Set the range (and an optional step) and choose how values are shared: per element, inside an element, one global roll, or a pinned seed.
  3. Watch the stage: supporting browsers render it with pure CSS random(); everyone else gets an identical baked preview.
  4. Copy the modern CSS for the progressive layer, and the fallback CSS for everywhere else.
  5. Hit Roll again to re-bake the fallback values until the layout feels right.

Frequently Asked Questions

random() is a CSS function that generates a random numeric value inside a range, directly in a stylesheet - no JavaScript. It works with lengths, percentages, angles, times and plain numbers: random(0%, 100%) for position, random(0deg, 360deg) for rotation, random(0s, 3s) for animation delays. Chrome 156 shipped it in October 2026; Safari had an early implementation, and Firefox has signalled positive intent.
By default each random() call resolves independently. The optional first argument controls sharing: per-element gives every element its own value; a dashed-ident key like --size makes every random() using that key resolve to the same value (perfect for square elements: same width and height); adding element-scoped shares within one element only; and fixed followed by a number between 0 and 1 pins the seed, making the result reproducible.
As progressive enhancement, yes. MDN still lists random() as Limited Availability because not every engine ships it. Declare a sensible static value first, then the random() version inside an @supports block or right after it - unsupported browsers keep the static value, supporting browsers roll the dice. This generator emits exactly that pattern: modern CSS plus a baked fallback with concrete values.
The live stage detects support with CSS.supports. If your browser has no random() yet, the page generates the same layout with JavaScript-baked values so you can still design with it - and the fallback CSS output is generated from those same values, ready to paste.
An optional final argument snaps results to increments: random(0deg, 360deg, 10deg) only returns multiples of 10 degrees, and random(0, 1, 1) returns whole numbers - handy for integer effects like z-index, grid lines or dice-style outcomes.

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